Accelerated Computing research group

SUNBEAM

Scalable UNified Beam-tracing for Earth–Atmosphere Models

Abstract

Understanding how sunlight and heat move through the atmosphere is essential for accurate climate predictions and the effective use of renewable energy. However, today’s weather and climate models rely on simplified one-dimensional radiation calculations, because it is too computationally expensive to model the complex three-dimensional (3D) interactions between sunlight, clouds, aerosols, and terrain. SUNBEAM tackles the long-standing challenge of realistic 3D radiative transfer by harnessing the power of GPU computing and artificial intelligence. By developing a cutting-edge Monte Carlo ray tracing model, to simulate the complex interactions between sunlight, clouds, and the Earth’s surface. This breakthrough, enabled by multiple advanced computing and artificial intelligence techniques, will allow high-resolution models to capture how radiation truly behaves in our atmosphere, leading to better forecasts, improved climate projections, and smarter renewable energy planning. By overcoming current computational limits, SUNBEAM paves the way for the next generation of atmospheric modeling.

Scalable UNified Beam-tracing for Earth–Atmosphere Models
Ben van Werkhoven

Ben van Werkhoven

Assistant Professor, Group Leader

Ben van Werkhoven is assistant professor at LIACS and head of the Accelerated Computing research group. His research interests lie in High Performance Computing (HPC), software optimization, automatic performance tuning (auto-tuning), energy efficiency, programming models, performance modeling, and the acceleration of scientific applications.

Stijn Heldens

Stijn Heldens

Research Software Engineer

I’m a Dutch computer scientist, currently working as a Research Software Engineer (RSE) at the Netherlands eScience Center and a guest researcher at Leiden University. I enjoy scientific research where my interests lie in high-performance computing, with a particular focus on parallel algorithms, distributed systems, programming languages/compilers, and GPU programming.

Alessio Sclocco

Alessio Sclocco

Research Software Engineer

I have a PhD in Computer Science, and work as a Research Software Engineer at the Netherlands eScience Center. My research interests include high-performance computing, many-core accelerators, and auto-tuning.